I just bought a ryzen 5950x for the sole purpose of sculpting with blender and 64gb of super fast ram.
This sphere is 25m faces, I’m wondering why when I sculpt the CPU and GPU usage is really low, as there is stroke lag surely the cpu should be working at 100 percent? Am I missing something?
Hi.
When users ask on the forum about what is the best hardware to buy for sculpt mode in Blender we always warn the user that Blender has its own limitations that make performance less than optimal. Developers are constantly working to improve performance. You can follow the development of it by testing the unstable “sculpt-dev” build downloaded from here: