I tried to add texture details to my model using the sculpt tool, and then baking a normal map. I noticed that the normal mapped render does not give every detail that I see in viewport.
I can accept that and sculpt my highres details more exaggerated so the details would be seen in render.
My lighting-rendering setup may cause the details to be lost, so I need to focus on lighting.
Maybe I did something wrong when I was baking the normal map? But I don’ t think so because the process is very straightforward and the normal map is 2048x2048. Maybe the process includes normal map editing in a 2d software?