Is there an option in Blender to change brush falloff in sculpting? I come from Maya and Mudbox where there is an option to switch falloff between surface and volume. With surface falloff, Maya allows you to sculpt on one finger without affecting another or Grab the inside of one leg without affecting the other leg.
For instance, I was trying to use the grab brush to pull the inside of two legs together in mirror mode. The brush however, grabs both legs at once and gives undesired results. The brush is grabbing based on volume, instead of just the surface area of where I am clicking.