Oh, thanks, this is great. I saved it for the future reference.
I think I understood what you meant.
(incorrect distance between eyes, incorrect eye shape in side view, incorrect jaw and “under jaw” shape, incorrect nostril proportion in side view. bone that surrounds eye socket is not very prominent, and area around mouth does not properly take muscles into account… that about right?)
That is a nice improvement. When you post your work please change the lens to 80 or 90 or 100 mm also try to sculpt in that range of mm also, do not put the hair in the same mesh, it is preference to start practicing the head with out hair, so you learn the real proportions of the skull.
You are still doing the same thing with the nose. See if this helps
That strip is not a continuous muscle, and some people have them (usually old people), but you should start trying to make a beautiful face, because it is really really the hard thing to do but the best way to know your anatomy and proportions are working, you can make variations latter (that is the easy part)
Andrew Loomis ideal standard head, the best place to start.
I’ll try to apply it to the next sculpted head (I think I should try making a good-looking girl’s head next, as you said - this will keep me busy for a while).
The lens on the scene is 60 mm, if I rememebr correctly… I’ll use 90…100 next time.
I’ll probably need to print loomis proportions as well. I am familiar with them, but I keep forgetting about them when I’m making something.
It is either boyish or confusingly androgynous, doesn’t quite look like original face… aaand I think I might’ve smoothed “head plane” boundaries too much.
I think I got the nose area right this time (well, more or less right), and mouth/eye proportions are better, but I can’t pinpoint why it doesn’t look female. I think having texture detail could help, but would be nice to know which geometry details I missed (or messed up) here.
Oh, and hair is separate mesh this time. I’ve sculpted in “constant detail” dyntopo this time.