Been using Blender for a while, finally found an excuse to try and learn the sculpt mode, problem is when I put the mesh up into a high level of vertices, (around 250,000) it runs really slow.
Anyone know any good methods to get it to run at a decent speed?
Current PC setup is:
MSI K9A2 CF-F
AMD Phenom 9500 (~2.2 GHz, 4 Cores)
NVIDIA 9600GT (512MB of VRAM)
2GB DDR2 RAM
Windows XP Professional SP3/Ubuntu 8.10
Cire
((due to pending litigation) Definitely NOT a)
2
Sounds strange … with those specs, I would expect that you could push over 1,000,000 polys. A cube subdivided to 1.5 million starts to lag a bit on my system (specs in my signature). Linux performs better, so that a 6 million poly mesh is almost workable …
Thanks for the response. It only runs slow at that amount when I was working with multi-res meshes. Brain wasn’t thinking enough to just use subdivision.
You could also sculpt while in GLSL mode, if you have a powerful card you can have a rather decent amount of faces before it becomes unworkable and yet partial redraw doesn’t do anything when you use GLSL.