Sculpting Issue: Dyntopo made the surface unsmooth

I added detail using Dyntopo but afterwards I notices Dyntopo I have this blocky detail on my flat areas of my mesh. I am not sure how to completely get rid of it. I tried Smooth shading. Voxel remesher or Quadriflow are also not helpful. Let me know if someone has any idea.

Original:


Sculpt:

Original:


Sculpt:

It looks as if the model is remeshed with a high amount polygons, resulting in the facets of the model being visible inside the high-poly remesh. In that case turning on smoothing doesn’t work anymore, because the former facets now consist of multiple polygons.

yes… A look at the wireframe revealed the same. I did not use Dyntopo correctly it seems.

Maybe you performed a high-poly Dyntopo remesh somewhere during sculpting? Dyntopo is usually best used on the topology as it is, generating new detail in realtime while you’re sculpting.

If you want to execute a high-poly remesh, first make sure your model has enough surface detail to avoid visible facets.