Hi all, I just dowloaded blender 2 days ago and wanted to try something simple to get started.
I have a character model with pieces of armor made in 3D studio and I meant to export them to blender, make high-poly, sculpt bas-relief on them, then bring that back to 3D studio to bake shadows and normal maps.
If I make a sphere in blender and
1- Go to sculpt mode
2- Use an f brush in add mode
3- Draw a line over the sphere
Then the sphere gets a nice line.
The problem is, when I take the imported piece of armor, apply subdivision surface, then follow the same 3 steps, I get a bump or two at random places, instead of a constant line.
Is there a known problem with mesh imported from 3D studio?Has the mesh to meet any conditions for sculpting to work properly?