I’m currently working on a video game that uses blender as it’s world builder. (Just starting out)
But I have run into a problem!
Basically, the terrain itself is composed of “chunks”, or square planes, side by side. each individual chunk can be texture painted and sculpted separately.
Now this is fine and dandy, but how do I sculpt these chunks together?
I need a way to select two or more separate objects and sculpt them at the same time.