Hi everyone! This is my first post and I would like to see if someone has a solution to a problem I have. Also I dont know if this is the right place to post this, if its not please tell me.
I´m making a character for an animation and all was ok until I got to baking the normals of the trainers, I commited the error of sculpting them with mirror modifier, I realised when it was already finished sculpting, I applied the modifier and the normals of the mirrored trainer got inverted, this makes the normal map of that trainer be yellow/green:
Recalculating the normals doesnt help at all, it just inverts all i sculpted so…
I´ve also tried deleting the bad trainer, copying the good one in edit mode and separating it in a new object, then in object mode I mirror it in x axis… and the normals are fine, also the sculpting, but when I join them into a single object again with ctrl J, normals go crazy again and invert, can someone help with this? D: