I have been trying to sculpt a catterpillar and i faced two issues.
The first during the sculpting, apparently, there is something like the normals of the surface are not correct, so the brush pushes or pulls depending on where we draw, without pressing ctrl or shift key. Here are before after pictures. Is there a way to clean that? The object is the tail that was Z scaled -1.
After the sculpting, as i used an array i used bool tool union and made one object that i wanted to retopologize (is there another way to manage arrays?).
The problem now is that the snapping just goes through the object, even through the initial one, picture of the facts, and of the snapping settings. What can be done to correct it?
Thank you in advance!