originally, I planned to get better at sculpting this year - and since there are still a few hours left of 2020 I figured, I probably should start working on that.
So, I just tried to make a few textures for sculpting. Until now, I was under the impression that these textures would work like the Displacement Modifier textures: dark areas lower the surface, light areas raise the surface. (And a mid-level can be set.)
Unfortunately, I just can’t get that to work with sculpt brushes. Based on the brush’s +/- setting the texture seems to lower OR raise the surface but not both.
When searching for a solution I stumbled on this rightclickselect thread “Would it be possible to get a true Alpha Sculpt Brush?” which suggests that it just isn’t possible to have both at the same time.
Does anyone know if this indeed isn’t possible? It feels a little strange as the Displacement Modifier’s behavior is making a lot of sense to me.
Thanks for your help.