Sculpting "Theory"

Hello, if I’m posting in the wrong sub-forum I apologize. Doing so was not my intent, I’m new to this website so I’m bound to be clueless.

As background information I have been using Blender since 2013. I’m just a hobbyist and have no plans of pursing Art professionally. However, I find that the point of a hobby is to get better at it over time.

As of late I’ve been focused on blender’s sculpting with decent results.

But I’ve begun to notice that a lot of tutorials stress the importance of understand form, anatomy and basic artistic principles. Unfortunately as an Engineering Student I have an extremely poor aesthetic sense - one of the reasons I got into amateur art.

Indeed, since I began two dimensional drawing - a friend told me this would help me improve my sculpting - I’ve noticed that my sculpting has improved as a result of a better understanding, albeit an extremely limited understanding, of 2D Construction.

This, at-least to me as an amateur, leads me to believe that some of these skills are probably worth trying to learn.

So I was wondering if there were any recommended books for someone looking try to better their understanding of sculpture, form and anatomy on their own time.


I turn to some of my old Burne Hogarth books when trying to draw. Pretty good for form and motion of the figure. But then I’m not a professional 2D artist so others may have better recommendations.

Look into Andrew Loomis and George Bridgman.
In the case of Loomis, find *Figure Drawing for what it’s Worth."
You can find both of their books for free on
While their books might be for advanced artists, you should still give them a look.