Hi. I’ve got a project going involving talking animated dolphins. You can see the WIP topic here: http://blenderartists.org/forum/showthread.php?t=132967
I have the character modeled and a mostly serviceable color map finished. What I wanted to do next was try to use the Blender sculpt tool and normal bake to create a normal map for extra detail.
Here’s my problem: I go into sculpt mode and sculpt something on this guy’s face. Let’s just say it’s a huge inward gouge. Here’s Mr. Dolphin before sculpting:
Now here he is afterwards:
Why is the effect of his mouth mirrored onto his forehead? This doesn’t make any sense to me. I really wanted to make a normal map, but I can’t get good results if it’s doing this. Any help would be much appreciated.