# Sculpting with UVs and displacements.

**URL:** <https://blenderartists.org/t/sculpting-with-uvs-and-displacements/557574>\
**Category:** Blender Tests\
**Created:** [November 22, 2012, 9:07am UTC](https://blenderartists.org/t/sculpting-with-uvs-and-displacements/557574 "2012-11-22T09:07:15Z")\
**Posts on this page:** 1\
**Showing post:** 502

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**Author:** ![michalis](https://blenderartists.org/user_avatar/blenderartists.org/michalis/32/10745_2.png) [@michalis](https://blenderartists.org/u/michalis)\
**Post date:** [January 16, 2013, 8:47am UTC](https://blenderartists.org/t/sculpting-with-uvs-and-displacements/557574/502 "2013-01-16T08:47:22Z")

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Glad I helped. On the texture (bump) node, non color data works better.

Another one, better topology.

 ![](https://blenderartists.org/uploads/default/original/3X/2/f/2f8a4645021dac3f2e449c7e7e65577c50ceb068.jpg)

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