# Sculpting with UVs and displacements.

**URL:** <https://blenderartists.org/t/sculpting-with-uvs-and-displacements/557574>\
**Category:** Blender Tests\
**Created:** [November 22, 2012, 9:07am UTC](https://blenderartists.org/t/sculpting-with-uvs-and-displacements/557574 "2012-11-22T09:07:15Z")\
**Posts on this page:** 1\
**Showing post:** 765

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**Author:** ![AKRAS](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/9de0a6/32.png) [@AKRAS](https://blenderartists.org/u/AKRAS)\
**Post date:** [March 26, 2013, 8:29pm UTC](https://blenderartists.org/t/sculpting-with-uvs-and-displacements/557574/765 "2013-03-26T20:29:26Z")

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I was curious to see if one can animate the texture easily. Worked pretty well!

[https://youtu.be/O6FP81K4oyE](https://youtu.be/O6FP81K4oyE)

I didn’t bake the texture, but rendered it as an image sequence in cycles (using the z depth node –\> emit as override material). I then did everything normally, but color-ramped the material to change to emit shader by using the same texture. This could open doors to quite cool things if done in a bigger scale! Imagine big spaceship opening a million vents at the same time or stuff like that!

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