Another cycles thread, combining sculpting or importing methods and cycles.
For the moment there’re some issues on displacement modifier, normal maps aren’t supported, what about the cycles bumps support? On the other hand, cycles can render lot of poly - how many indeed? Questions like these. Please, feel free to post your sculpting tests and doodles here. Just trying to start another thread :eyebrowlift:
- Sculptris import at ~120 k tri mesh. No textures or bumps. Placed inside a cube, two emitters only. 8-25 bounces, 500 passes, 10 min at 1200x1200 no cuda. Kodakchrome200, exposure ~0.8
- Blender sculpting doodle, ~150k, UV texture used for bumps too (BW and multiplied), a ground and wall, environment skytex lighting + 2 emitters, 2-7 bounces, 200 passes, 1200x1200 2 min, no cuda. Kodakchrome200
Some difficulties with dropbox? who knows… here the attachments