First encounter on making environment stuff, it is much difficult than I thought.
I try to make a sea cave by mixing from many reference I found on Google.
Any idea how to make it look more realistic?
Soft: Blender, Quixel Mixer.
What strikes me is: “the arches above the cave will cast shadows.” The area in the foreground of the picture will grow “quickly” dark. Check reference photos. (By the way, a post-processing Z-depth gradient might be a quick way to effectively “cheat” this …)
Some foam on the water touching the stones and some light reflection from the water ripples would be a nice touch, also maybe some slight blue tint on the interior of the stone arch
you could also pool up some of the water in the little divots of rocks near the edge, kinda like its accumilated from the waves splashing against the rocks