Sea Turtle

So, I got inspired by some time lapses of a guy sculpting (was Jeepster his name? :confused:) So I decided to try out this sculpting feature more. Here’s what I got so far:

So, anyway, what I might do with him is I might bake the normals onto a more manageable, 8,000 or so vert version I have saved away in another layer (once I’m finished sculpting, of course). Then I will go ahead and rig this version. My computer can just barely render the 2.5 million poly version, so, yeah . . .

What do you think?

I like it! Finish it up now :slight_smile:

might be easier if you use the built for unlimted clay sclupting

would reduce the vertex qty !

nice work

happy 2.5