Sea Whisk/er

[ SEmi-Autonomous Waterfront Highly Integrated Submersible Keeper/Enforcer Robot ]

This was for a past Blender contest (edited version, bumped up the brightness a bit). Rendered with Cycles 256 samples (branched path tracing), volumetric rendering (volume scatter), procedural textures only, compositing in Blender. Main shapes concept was inspired by this sea creature :

Lastly, hurray for fancy word juggling for the acronym, lol!

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