Hi BA, let me introduce my first post on this forum, hope you like it !
The picture was entirely done with Blender, here is my workflow :
- Quick Base Mesh of the general shape
- Sculpting with Dynamic Topology
- I bake a normals map with BI
- Retopoly with the “Snap to face” option, starting from a single plane
- A basic lighting set up in Cycles Render, all shapes with a simple diffuse white shader
- UV maps : Colors and Specularity with the textures painting mode
- Final render with lighting and colors adjustements

