SEAL - Caricature

Hi BA, let me introduce my first post on this forum, hope you like it !

The picture was entirely done with Blender, here is my workflow :

  • Quick Base Mesh of the general shape
  • Sculpting with Dynamic Topology
  • I bake a normals map with BI
  • Retopoly with the “Snap to face” option, starting from a single plane
  • A basic lighting set up in Cycles Render, all shapes with a simple diffuse white shader
  • UV maps : Colors and Specularity with the textures painting mode
  • Final render with lighting and colors adjustements


Wow, how unique. Normal map is well done.

Yeah, nice work !

i bet that was the face he made when he walked in on Heidi Klum and her lover…

Hi, thank you for your comments :wink: