# SEAL Team Six Breacher

**URL:** <https://blenderartists.org/t/seal-team-six-breacher/1643170>\
**Category:** Finished Projects\
**Tags:** modeling, characters, texturing\
**Created:** [June 2, 2026, 6:02pm UTC](https://blenderartists.org/t/seal-team-six-breacher/1643170 "2026-06-02T18:02:56Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![Alpha5314](https://blenderartists.org/user_avatar/blenderartists.org/alpha5314/32/1469568_2.png) [@Alpha5314](https://blenderartists.org/u/Alpha5314)\
**Post date:** [June 2, 2026, 6:02pm UTC](https://blenderartists.org/t/seal-team-six-breacher/1643170/1 "2026-06-02T18:02:56Z")

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![153](https://blenderartists.org/uploads/default/original/4X/5/0/9/5091192d915417965ca6db85b48f4ca018c0403c.jpeg)  
 ![154](https://blenderartists.org/uploads/default/original/4X/5/8/c/58c1cb40130d0465c2a8073ee547950b8ad2c4f9.jpeg)  
 ![155](https://blenderartists.org/uploads/default/original/4X/c/c/4/cc41a3d7480c8beee9a760c654f3526a58e925f6.jpeg)  
 ![152](https://blenderartists.org/uploads/default/original/4X/9/8/1/981e77c8564b16481510e972cd62dca014c657cd.jpeg)  
 ![151](https://blenderartists.org/uploads/default/original/4X/5/c/9/5c93745ecdf5592378e1825101a057cd6afe7d85.jpeg)

My newest artwork of a SEAL Team Six Breacher. Objective was to create photoreal renders of a SEAL Team operator through a combination of photoscans and sculpting. Intended for cinematic use. Special thanks to Peter Zoppi, Lead Character Artist at Treyarch, for their mentorship and help. Additional thanks to JHill for his guidance in his Character Art class.  
Full artwork: [https://www.artstation.com/artwork/rlbAE6](https://www.artstation.com/artwork/rlbAE6)

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**Author:** ![3dnotguru](https://blenderartists.org/letter_avatar_proxy/v4/letter/3/eb8c5e/32.png) [@3dnotguru](https://blenderartists.org/u/3dnotguru)\
**Post date:** [June 2, 2026, 6:47pm UTC](https://blenderartists.org/t/seal-team-six-breacher/1643170/2 "2026-06-02T18:47:04Z")

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How did you get those overlaping wireframes ? Is this some kind of shader or composition effect?

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**Author:** ![Tony\_E](https://blenderartists.org/letter_avatar_proxy/v4/letter/t/4da419/32.png) [@Tony\_E](https://blenderartists.org/u/Tony_E)\
**Post date:** [June 2, 2026, 7:27pm UTC](https://blenderartists.org/t/seal-team-six-breacher/1643170/3 "2026-06-02T19:27:31Z")

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Incredible!

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**Author:** ![Alpha5314](https://blenderartists.org/user_avatar/blenderartists.org/alpha5314/32/1469568_2.png) [@Alpha5314](https://blenderartists.org/u/Alpha5314)\
**Post date:** [June 2, 2026, 8:28pm UTC](https://blenderartists.org/t/seal-team-six-breacher/1643170/4 "2026-06-02T20:28:07Z")

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Thank you!

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<div class="post-metadata">

**Author:** ![Alpha5314](https://blenderartists.org/user_avatar/blenderartists.org/alpha5314/32/1469568_2.png) [@Alpha5314](https://blenderartists.org/u/Alpha5314)\
**Post date:** [June 2, 2026, 8:30pm UTC](https://blenderartists.org/t/seal-team-six-breacher/1643170/5 "2026-06-02T20:30:33Z")

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I rendered a separate wireframe render with these settings as a viewport render. Afterwards, I overlayed it on top of the normal render as a gradient in photoshop.

 ![image](https://blenderartists.org/uploads/default/original/4X/e/1/c/e1c09e8477f0029c672996a240a8399923fd5389.png)

 ![image](https://blenderartists.org/uploads/default/original/4X/7/8/7/787875ce41ca721c98b37f16faedae4abecd3710.png)

To get the wireframe effect, you to go viewport overlays -\>Geometry → Wireframe:1.000

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**Author:** ![Vertex\_Vault](https://blenderartists.org/user_avatar/blenderartists.org/vertex_vault/32/1469669_2.png) [@Vertex\_Vault](https://blenderartists.org/u/Vertex_Vault)\
**Post date:** [June 3, 2026, 4:43am UTC](https://blenderartists.org/t/seal-team-six-breacher/1643170/6 "2026-06-03T04:43:07Z")

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Prove your work with viewport screen shots, Can be a Ai gen

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**Author:** ![3dnotguru](https://blenderartists.org/letter_avatar_proxy/v4/letter/3/eb8c5e/32.png) [@3dnotguru](https://blenderartists.org/u/3dnotguru)\
**Post date:** [June 3, 2026, 2:38pm UTC](https://blenderartists.org/t/seal-team-six-breacher/1643170/7 "2026-06-03T14:38:58Z")

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Thanks. I tried this method but can’t get such result.  
In your image when one object is behind other both wireframes are visible.  
For example strips on gun handle are covering the handle but wireframe of the handle is visible and strips wireframe is visible too. When using wireframe effect in viewport only strips wireframe should be visible. This would be possible with x-ray but there is no sign of backface wireframe visibility in your image.

 ![wire1](https://blenderartists.org/uploads/default/original/4X/5/2/4/5240ab9b03df877923d58cbdb5623bf70e859251.png)  
 ![wire2](https://blenderartists.org/uploads/default/original/4X/b/0/0/b0033e5613ac27af2dd4d9516bb378b719036310.png)  
 ![wire3](https://blenderartists.org/uploads/default/original/4X/7/c/0/7c03b93bd8522ce042866e8f03fc8504d57182a0.png)

 ![wire4](https://blenderartists.org/uploads/default/original/4X/e/3/5/e352fde02fb871fc75f22b05ec6f7cc28ab08709.png)  
 ![wire5](https://blenderartists.org/uploads/default/original/4X/6/a/0/6a04adc546b8162aac67cfaedd54ae5ee7557673.png)

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<div class="post-metadata">

**Author:** ![Alpha5314](https://blenderartists.org/user_avatar/blenderartists.org/alpha5314/32/1469568_2.png) [@Alpha5314](https://blenderartists.org/u/Alpha5314)\
**Post date:** [June 4, 2026, 3:49am UTC](https://blenderartists.org/t/seal-team-six-breacher/1643170/8 "2026-06-04T03:49:04Z")

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The issue may have to do with the scale. Correct me if I’m wrong, but I assume the cube you’re using is the default 2m. My character is about 1.8m tall so the visibility is more apparent in the smaller objects here.

You can see a bit of the wireframe overlapping here when the geo gets close to each other.  
 ![image](https://blenderartists.org/uploads/default/original/4X/4/d/b/4db659b9d9584cc7c99b0d6acb9047da5e92c740.png)

In the geo as close as the bands are to the grip, it’s a very tiny distance.

 ![wire1](https://blenderartists.org/uploads/default/original/4X/5/2/4/5240ab9b03df877923d58cbdb5623bf70e859251.png)

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<div class="post-metadata">

**Author:** ![Alpha5314](https://blenderartists.org/user_avatar/blenderartists.org/alpha5314/32/1469568_2.png) [@Alpha5314](https://blenderartists.org/u/Alpha5314)\
**Post date:** [June 4, 2026, 3:53am UTC](https://blenderartists.org/t/seal-team-six-breacher/1643170/9 "2026-06-04T03:53:14Z")

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Viewport and wireframe below!

 ![image](https://blenderartists.org/uploads/default/original/4X/a/5/a/a5a328d98a687f17c33ce9d8ae980651370029e6.jpeg)  
 ![image](https://blenderartists.org/uploads/default/original/4X/7/2/a/72ab318a8316c9f0748472416ddcb07951b7d36d.jpeg)

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<div class="post-metadata">

**Author:** ![Vertex\_Vault](https://blenderartists.org/user_avatar/blenderartists.org/vertex_vault/32/1469669_2.png) [@Vertex\_Vault](https://blenderartists.org/u/Vertex_Vault)\
**Post date:** [June 4, 2026, 3:54am UTC](https://blenderartists.org/t/seal-team-six-breacher/1643170/10 "2026-06-04T03:54:06Z")

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well done bro

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<div class="post-metadata">

**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [June 6, 2026, 2:44pm UTC](https://blenderartists.org/t/seal-team-six-breacher/1643170/11 "2026-06-06T14:44:10Z")

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