Seams Distort when project painting


So I started aplying textures to a character Im working on.

1.I use texture paint and only blender colours to texture the model.
2.I use the clone brush>>Project paint>> and different layers to aply the color onto the mesh.
3. When I start to paint onto the mesh the places where the SEAMS are, cannot be coloured/painted on. As you can see in the image bellow.

Any suggestions how I could fix that would be cool.

Normally you would use UV maps that are differently unwraped, which means their seams are in different places.