I am currently making a normal map for a glove so that i can texture it in ddo. I used the high poly glove to bake the normal map for the low poly glove. simple enough. My issue however is that you can see the seams on the normal map. This will cause seams in the texture with ddo if I do not fix it now. I was told that if I face my UV islands in the same direction that it would get rid of my seams. Doing that did help get rid of one of the seams, but not all of them.
Here is a screenshot of some of the seams and edit mode as well.
Here are the UV’s. I separated the top of the hand, the bottom of the hand, and another part of the glove that goes down the arm, that is the part that has no issues with seams for some reason.
I tried to straighten then pin the bottom of the gloves but it messed up the sizes.


