seams problem

somebody can help me?

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First thing to do would be to get rid of doubles, and then check to make sure that the vertices are actually connected together properly.

i removed double and recalculated normals, but not fixes, how i verify the vertices connected?
thx ur reply

What do the uv’s look like?

i removed doubles on uv too

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Your texture isn’t seamless in that spot!

what!? is impossible to fix?

you can change the uvmap, or paint a little bit in that area. It may help.

There’s not more we can do, just by looking at your screenshot.

A little painting can fix it

how i can do this? some tutorial please? :confused:

Easier to fix in image editor, but: