Hi, ive seen characters in edit mode that have these orange lines in areas looking like theyre dividing or creating seperations of mesh or something.
Anyone know what they are, what theyre for, how to make them etc etc
Hi, ive seen characters in edit mode that have these orange lines in areas looking like theyre dividing or creating seperations of mesh or something.
Anyone know what they are, what theyre for, how to make them etc etc
They are UV mapping seams. They define cuts in the mesh so it will hopefully lay flat with minimum amount of distortion when you ‘unwrap’ the mesh.