The project started with some sand experiments, after some tests I decided I wanted to make a whole scene out of it. I was going for realistic sand just like they did in Pixar’s short film Piper. You can read more about how they acheved the sand look in this article (which was my main inspiration for this project): https://www.fxguide.com/featured/the-tech-of-pixar-part-1-piper-daring-to-be-different/?cn-reloaded=1
I tried to make the scene as simple as possible so that it didn’t turn into a long running project (which is how it usually goes), I think the sand particles gives it the complexity it needs without needing to overflow the scene with complex models. I got some great feedback in the “Focused Critiques” section, there you can find some wireframe images ass well: Seashore hermit crab (finished)
One of the reference images I used was from a baby hermit crab, which was my main inspiration. I’m not an expert on this field but it seems like this little fella is still looking for its shell. It might be another crab so thanks for the comment
How cool! first thing when i noticed this thumb i was like… theis looks so formiliar, then reading you post. I remember that piece from pixar, you made a stunning render… Well done bro!