okie I haven’t posted artwork for ages.
stupid college work anyway.
this is a model of a seaside door I saw in aberiswith (wales) (i cant spell welsh) it was a good project but now i’m on the part i hate most texturing. It will be good practise tho. I’m aiming for photo realism in a way so all crits welcome.
model not quite finished i need to add a drain pipe an maybe a window next to the door. and a few decals on the actual door itself although i might texture them.
hehe loads of people have picked up on that. Its quite coman in britain in seaside towns for the door to be in the middle. Its not very clever probably tripling the effort needed to push or pull the door. working on the lighting now not happy with raycast shadows so gonna stick to the trusty spot lamp. maybe i’ll read the digital lighting book a bit more before i continue this work.
Somewhat common in Rome also.
Looks good so far, even without textures, and the high-energy lamp doesn’t bother me, quite the contrary. This would look rather nice if rendered as desktop-sized (showing more wall, ofcourse), and completely without textures. Not all renders should be aimed to be photoreal…
i agree actually i’m definatly gonna model gaps into the doors mess it about a bit but i think when I add the bump maps and contrasting textures it will start to lose that 1 model look. but there definatly needs to be gaps in the door.