Some of you may know, others may not–Second Life has recently implemented a new import functionality. Objects known as “Sculpty” prims are now available. Long story short, you can now import 3d models into Second Life that use a normal map as a displacement map which shapes a single prim into a conceivably high-detailed mesh.
That all may sound like jibberish to some people, but others will know exactly what I’m talking about.
Which brings me to my point (and question):
I am looking for a tutorial on this. I have not been able to find a tutorial that illustrates in a comprehensive tutorial how to create, and import a model (and displacement map along with baked shadows) into Second Life.
Could someone please help me? Thank you in advance.