Second Life Blender Export of SCULPTY

Hello everyone.

Some of you may know, others may not–Second Life has recently implemented a new import functionality. Objects known as “Sculpty” prims are now available. Long story short, you can now import 3d models into Second Life that use a normal map as a displacement map which shapes a single prim into a conceivably high-detailed mesh.

That all may sound like jibberish to some people, but others will know exactly what I’m talking about.

Which brings me to my point (and question):

I am looking for a tutorial on this. I have not been able to find a tutorial that illustrates in a comprehensive tutorial how to create, and import a model (and displacement map along with baked shadows) into Second Life.

Could someone please help me? Thank you in advance.

Glowbox Designs

I’m not sure about the details of importing models with normal maps and baked lighting into Second Lfie, however there are piles of documentation.

Prim orientated Normal Mapping Tutorial
Blender.Org News on the subject of Second Life imports through Blender
BlenderWiki Normal Mapping Tutorial
Explaination of the science behind Normal Maps

However I can’t turn up any specific documentation on importing Lightmaps into Second Life, but I hope what I’ve provided will help.