Hi and congrate for this job ! Your topic make me crazy, I have many ideas. I have one question :
Is it possible to include loop in loop ?
Theoretically, yes. Youâll need at least to encapsulate the inner loop in a nodegroup with a iterator input socket and setup the other sockets accordingly⌠Note that this might reach the nodes limits quite easy, so try to keep the iteraror count to acceptable values.
Yes it works! ahah! soooo good ! Now I will transfert some process from animations node to cycles node ! Just THANKS for this powerfull script !
Ricky; that particular pattern doesnât require iteration. Here is a quick and dirty one I setup in a few minutes that is basically two stripe patterns at different angles where every nâth stripe has a diffferent math(power). Iâm using a few custom helper math nodes, but you get the idea. I also vary the width of each slightly using some noise.
As for the iteration node, where is it? The link above seems dead/private to me.
Why does some of my png screenshots transform into jpgâs?
Edit: Actually, squeezing coordinates then rotating them 45°, feeding that into two brick textures of different settings and adding/whatever them together works just as good. No need to do the messy stuff I did above. Feeding a third brick with no mortar into a noise, you can also get random texture coordinate per tile if you want.