# "See God then brake..."

**URL:** <https://blenderartists.org/t/see-god-then-brake/1521271>\
**Category:** Finished Projects\
**Tags:** modeling, lighting, texturing\
**Created:** [March 19, 2024, 1:33pm UTC](https://blenderartists.org/t/see-god-then-brake/1521271 "2024-03-19T13:33:14Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![BG\_Division](https://blenderartists.org/user_avatar/blenderartists.org/bg_division/32/1322745_2.png) [@BG\_Division](https://blenderartists.org/u/BG_Division)\
**Post date:** [March 19, 2024, 1:33pm UTC](https://blenderartists.org/t/see-god-then-brake/1521271/1 "2024-03-19T13:33:14Z")

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When motorsport was motorsport and pilots were pilots…  
As a big enthusiast, I am increasingly disheartened to see how motorsport has become somewhat ridiculous over the years, which reminded me of what Kevin Schwantz said about the right time to brake… So I came up with the idea of reliving some great moments with this project. Initially, I planned to create a diorama (which I really like) that is isometric and low-poly, but since it’s my first attempt at both, I struggled to decide how to set up the scene. Then I opted for a more dynamic shot while still aiming to maintain the diorama/model effect.  
Just to keep it simple I also decided to try at drawing myself the textures of the bikes and riders using a software I’ve never used before (Inkscape, beautiful software!) and to tackle rigging and posing (also new to me).  
So, there are a lot of firsts here… I sweated, but I had a lot of fun in the process.  
I hope you like it, your opinions are welcome.  
Thank you.

 ![Kevin_Wayne___front](https://blenderartists.org/uploads/default/original/4X/e/b/5/eb50070b1d3d7985ace105919eb8f87db3bac274.jpeg)

 ![Kevin_Wayne___back](https://blenderartists.org/uploads/default/original/4X/a/d/0/ad05672e121172e332a34f095ba9a43012869eed.jpeg)

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**Author:** ![bartv](https://blenderartists.org/user_avatar/blenderartists.org/bartv/32/1477233_2.png) [@bartv](https://blenderartists.org/u/bartv)\
**Post date:** [March 24, 2024, 7:55am UTC](https://blenderartists.org/t/see-god-then-brake/1521271/2 "2024-03-24T07:55:29Z")

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I featured you on BlenderNation, have a great weekend!

> **[Best of Blender Artists: 2024-12](https://www.blendernation.com/2024/03/22/best-of-blender-artists-2024-12/)**
>
> Every week, hundreds of artists share their work on the Blender Artists forum. I’m putting some of the best work in the spotlight in a weekly post here on BlenderNation.

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**Author:** ![BG\_Division](https://blenderartists.org/user_avatar/blenderartists.org/bg_division/32/1322745_2.png) [@BG\_Division](https://blenderartists.org/u/BG_Division)\
**Post date:** [March 24, 2024, 9:26am UTC](https://blenderartists.org/t/see-god-then-brake/1521271/3 "2024-03-24T09:26:55Z")

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Thank you Bart, that makes me very happy!

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**Author:** ![Maxilogan](https://blenderartists.org/user_avatar/blenderartists.org/maxilogan/32/687026_2.png) [@Maxilogan](https://blenderartists.org/u/Maxilogan)\
**Post date:** [March 27, 2024, 2:04pm UTC](https://blenderartists.org/t/see-god-then-brake/1521271/4 "2024-03-27T14:04:43Z")

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Lovely concept! As a fan myself of those times (which I lived in my early years) I absolutely love the idea and realization. The only thing is that I would have made the Yamaha a little more rounded overall, but again great concept!  
I instinctively clicked on the thumbnail and didn’t notice the low poly design, it’s outstanding! I assume that you wanted to picture the famous Hockenheimring episode.

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**Author:** ![BG\_Division](https://blenderartists.org/user_avatar/blenderartists.org/bg_division/32/1322745_2.png) [@BG\_Division](https://blenderartists.org/u/BG_Division)\
**Post date:** [March 27, 2024, 2:56pm UTC](https://blenderartists.org/t/see-god-then-brake/1521271/5 "2024-03-27T14:56:30Z")

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Thanks for your kind words! I’m glad you liked it, especially because you’re an enthusiast too. And yes, your trained eye is right: in the end I staged something similar to the legendary overtaking in Hockenheim but I changed my mind so many times during the process (the Laguna Seca Corkscrew with Schwantz solo or Donington or… :)), hard choice and my mind was exploding, haha. This is why some details do not correspond to the Hockenheim episode (Kevin’s helmet for example) then I set the scene just a little bit more generic.  
Thanks!

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**Author:** ![JWC](https://blenderartists.org/user_avatar/blenderartists.org/jwc/32/1339637_2.png) [@JWC](https://blenderartists.org/u/JWC)\
**Post date:** [May 7, 2024, 3:44pm UTC](https://blenderartists.org/t/see-god-then-brake/1521271/6 "2024-05-07T15:44:42Z")

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I really think a subdiv surface modifier would go real well on these bikes! And make them look realistic, you should try it!

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**Author:** ![BG\_Division](https://blenderartists.org/user_avatar/blenderartists.org/bg_division/32/1322745_2.png) [@BG\_Division](https://blenderartists.org/u/BG_Division)\
**Post date:** [May 7, 2024, 4:11pm UTC](https://blenderartists.org/t/see-god-then-brake/1521271/7 "2024-05-07T16:11:48Z")

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Thank you.  
I started to work on a regular version of Kevin’s RGV500… I’m too passionate to stop just with this 🕶, but this means that I have to rework on textures and this is discouraging me a lot

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**Author:** ![joseperez](https://blenderartists.org/user_avatar/blenderartists.org/joseperez/32/1456611_2.png) [@joseperez](https://blenderartists.org/u/joseperez)\
**Post date:** [April 3, 2026, 6:27pm UTC](https://blenderartists.org/t/see-god-then-brake/1521271/8 "2026-04-03T18:27:38Z")

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Hey man, to be honest this work is amazing, I like a lot how even with the low poly models you achieve a impresive result!

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**Author:** ![Georgeart](https://blenderartists.org/user_avatar/blenderartists.org/georgeart/32/1403508_2.png) [@Georgeart](https://blenderartists.org/u/Georgeart)\
**Post date:** [April 3, 2026, 8:44pm UTC](https://blenderartists.org/t/see-god-then-brake/1521271/9 "2026-04-03T20:44:23Z")

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Good work BG, It looks very real, it is until You zoom in that You see the polygons, nice mix!.
