Hello people, I’m trying to add a picture (my face) as a texture of a plane mesh because I want to draw some ‘polys’ over it, following my face expressions to model my own head. But, I only can see my picture if I render the project. Is there any way to see the plane mesh and its texture before I render them? I mean: I want to see the mesh and the texture while I’m still modeling some lines.
Use UVMapped textures:
Hello my friend, thanks for the valuable help.
Why don’t you just load a backgound pic like the rest of us sheep? Each window can load a different profile :-?