I discovered that if I make a camera see from .1 to 5000, the scene goes shadeless. Does anyone else get that?
Thanks
I discovered that if I make a camera see from .1 to 5000, the scene goes shadeless. Does anyone else get that?
Thanks
That is likely happening because you are destroying your depth buffer’s precision. Try setting the near clip to something greater than or equal to 1.
No I can set whatever I like.
Shading should not be influenced by the clipping planes/z-Buffer. But it might be a problem with the GPU/Drivers.
Finally .1 … 50000 is way to much. As kupoman wrote you might discover render problems. But this depends on the size of the objects.
Ah you’re right. My mind was on inferred lighting where the position has to be reconstructed from the depth buffer. But for normal shading, the depth buffer should not have a large impact (other than things potentially being out of order).