seeing the UV faces

is there another way to see UV face in UV editor wihtout selecting all faces in 3D veiwport?


No. (At least not that I know of). Why exactly do you need to do this anyway?

how do you place the UV face if you don’t see all the other faces around

and see the selected face in the 3D viewport?


Oh, I misunderstood you. :o

In that case, you press the button on the header, “Sync UV and Mesh Selection”. With the default icon scheme, this looks like a rectangle composed of vertices.