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In all three images I’ve done some meticulous retouching to remove noise in various locations after applying a light use of a denoise filter to remove fireflies without losing detail, I would’ve preferred to have no noise at all right out of the render window, but even if I had a CUDA build my GPU is a few generations old and would likely take nearly a day at least to fully clear.
But I’m happy with just what I can get out of Cycles at this point, internal rendering in Blender has never looked so good and so far looks to become my render engine of choice. (high quality GI with the bonus of using nodes to control how the light renders, which is most obvious in the third image, something I really like compared to Luxrender when I tried using that engine). The usual aliasing that occurs around lights in the Cycles engine also gets significantly reduced with the node group I use for lights.
The materials make heavy use of my custom group nodes, rendered out anywhere from around 18 to 22 hours each (purposely set the passes value to 20000 so it only ends when I see a decent point to stop). Minor tweaking to brightness and contrast done in the Blender compositor. Smoke effect in the third image done using a curved stack of planes (which looks like Cycles can render out in a better way then the old BI renderer.
Enjoy:cool: