UPDATE: Contractor was chosen and work is already in progress.
I need the following character converted to a 3D model that I can import into Unity3D.
I should have the modeling sheet by Monday, which will look something like this (with the turnarounds as outlines only, no colour)
I need the character to be rigged so I can apply humanoid animations to it in Unity3D (the eyes will be rigged also). I also need it to have a total of 51 shape keys. These will all be slight distortions of the face and consist of a neutral expression, and then 26 variations that are split left/right (e.g. right eye closed, left eye closed) so can be duplicated.
I have uploaded an animated example FBX so you can have a look at the list of required shape keys.
www trentinney co uk / content / bob.zip