Hello!
I am a visual artist, looking to collaborate with a Blender expert on an ongoing (paid) freelance basis.
For a new series of artworks, I would like help developing several highly textural graphic surfaces. The first one is a wall with stone embedded in concrete aggregate, as in the photo below.
Rather than use a program like Substance Designer, my hope is to make this procedurally using shader and geometry nodes in Blender.
If this sounds interesting, I would love to hear from you!