Hi talented BA folks,
I am pretty new to the 3D animation/CG space and would like to solicit advice on the scale that Blender can be used. I have an extremely ambitious 3D animation project to create an almost full length feature (90 mins or so). This would fall into the category of a commercial film which I hope to release in a few countries but a very low scale and budget since this is my very first foray into movies.
How far am I into this - Storyboard and character identification is almost complete. Screenplay is in progress.
Sketches of characters is in progress albeit at a slower pace than anticipated.
I am in the process of looking for directors who have some experience with animation (or none but are willing to take this up as a challenge!)
I have been researching about the other possible software offerings and my primary question to the group would be:
- Is Blender my one stop shop? By this I mean to ask if I can stretch the software to do modeling, characters, add music and voice over?
Based on the guidelines of the forum, I think I am looking for mentor ship to guide me through the first few phases. My current job requires me to travel extensively so I am very flexible in meeting in person or skype or any digital means if necessary.
What’s in it for people who get involved - revenue/profit sharing, recognition, credits in project and travel abroad to
mention the least. I am definitely not looking for shortcuts or short changing anyone during this entire process; truly believe in go big or go home!
Please let me know your thoughts and advice!