Seeking Help with Accessing and Modifying Extruded Cubes in Blender Geometry Nodes

Hi everyone,

I’m new to Blender Geometry Nodes and need some help. I want to access each individual cube separately after extruding it in any direction (X, Y, or Z). Specifically, I want to retrieve the height and length of each extruded cube so I can add a mesh on top of it accordingly. Additionally, I would like to place a cylinder on each vertex of the cube, with the cylinder’s height matching the cube’s height.

Could you please suggest how I can achieve this?
Screenshot 2024-08-10 at 10.12.43 PM

Welcome :tada:

But the cube isn’t a cube anymore after one face is extruded. As i understand this you really want to add cylinders to every edge which goes along the Z-axis. But then also the edges of this extruison would have the same height.

You may have to elaborate this to get a more suited answer.