we’re a team of veteran game devs and we’re developing a vertical slice (demo) of a new game.
We’re looking for an experienced Blender rigger with proven experience that could provide us with few game-ready humanoid and creatures rigs.
We don’t need very complex rigs, but we know that there are some limitations in exporting animations from Blender to Unity when it comes to limbs deformations, and we need help addressing that.
We don’t mind if you use Auto Rig, Rigify or you do everything by hand, as long as the export process works.
The work is remote and of course paid, you should be available between February and March 2022.
Candidates without a reel/examples won’t be considered for the position.
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