Hello everyone, we are working on a large scale game called House of Demons. In the game you have to survive in a massive mansion filled with demons. The game is open world sandbox and you can craft different gadgets to use against the demons and to survive. I must stress that this is an ambitious project, however it is one that WILL be finished no matter what.
The game will have a very serious and dark atmosphere to it.
You and your girlfriend go to visit your father and your other relatives who live in a massive mansion in a semi-remote area of the Alaskan coastline. You discover that no one is home and you enter inside only to be chased by the slasher into a room. You are trapped inside the mansion and must survive and find out what happened to your family.
In the game you will be able to craft items and you will need to eat and sleep to stay alive. You will be able to barricade yourself in any room you choose in the mansion, each room has its own perks such as item storage, amenities etc.
The demons are the only enemies in the game(Besides the bosses and Satan) Some of them can be viewed in the concept art below. The demons we plan to have are(These are working names, and not actual names of the demons):
- Slasher - 7 ft of terror, this demon is smart, quick and extremely deadly.
- Brute - This demon uses its bulky size to intimidate, it can be devastating to players bases.
- Troll - This small demon can crawl in vents and hide easily in small spaces.
- Thin Man - This demon has a habit of hiding behind objects and grabbing the player.
- The Watcher - This demon has huge piercing yellow eyes that never blink, it is quite a frightening sight to see in the dark, and even more frightening to see in the light.
The game will have RPG, Survival, Puzzle and crafting elements in it, with an emphasis on survival RPG. You will be able to craft weapons and gadgets from things you find around the mansion.
The project has been in planning for around 2.4 years now, we have a solid idea on where we want to go with the game, we have made drastic improvements to the ideas and things we want to implement, also the release of UE4 and having the source code will make the game much better than we ever planned.
Chay Hawk(Me) - Enviornmental Artist, Lead Project Manager, Level Designer
Kim Van Deun - Demon Concept Art, Assorted art
Dujon Allen - Character Modeller
Cormac Donelly - Sound Engineer
George Shevchenko - Construction assets, Weapons, Character Retopoing
Duane Wandless - General Programming
Chris Szkoda - Rigger/Animator
David Bull - General Programming
Katie Wickens - World Assets
1/1 Filled Concept Artist who can draw architecture.
1/1 Filled Concept Artist who can draw Demons.
1/1 Filled Character Modeler - We have a placeholder model that came with UE4 however this will only suffice for a little while and is fine for now but if we can have someone model the characters in the concept art then that would be even better.
0/2 Open Texture Artist - We need someone to create good quality textures for all of our models, this includes textures for weapons, characters, world assets, etc.
1/1 Filled Animator - We need someone who can do very good animation work.
1/1 Filled Rigger - We need someone who can rig characters work.
1/1 Filled Asset Modeler - We need someone to model assets for the mansion, Lamps, couches, beds, tables, chairs etc etc, basically anything we need that you would see in an environment that isn’t biological.
1/1 Filled Sound Engineer - We need talented people to create all the sounds for HOD, this includes demon sounds, weapons, objects, environment etc.
1/1 Filled Construction Asset Modeler - Asset modeler and construction asset modeler can be one in the same but as a construction asset modeler you will need to create assets like walls, stairs, railings, roof pieces, ceiling pieces, doors, door frames etc etc and you must make them in a way that they all fit together nicely. Also they must be made to scale for UE4 as UE4’s scale is a bit different from UDK.
4/4 Open C++ Programmer - You must have a very good to advanced knowledge of C++ and Blueprint(Blueprint is optional), an Unreal Engine 4 subscription and the ability to communicate with other programmers and work together.
These programming positions are open:
1/1 Filled Networking Programmer - We need someone to help us program the multiplayer aspects of HOD
2/2 Filled General Programming - This covers a wide variety of things like movement, mechanics etc.
1/1 Open AI Programmer - We need someone with a very good knowledge of AI programming.
1/1 NOT OPEN YET UI Designer/Programmer - We need someone who can design good looking User Interfaces for House of Demons.
0/1 NOT OPEN YET Particle Effects Designer - We need someone to design particle effects for weapons, demons and anything else.
NOTE: You are responsible to legally acquire your own software for work.
If your interested please contact me at: [email protected]
or send me a PM.
Here is a 3D preview of the construction assets we will be suing for the game.
This is just the low poly exterior.
Here is some concept art we have so far:
Thin Man and Troll