Yea, trying to explain this in the title isn’t work very well… I want to make an animation using fire, but fire isn’t the main portion of the animation. I think it’d be efficient to take advantage of GPU rendering for the one part of the animation and then use CPU rendering for the fire.
How can I render one part of a scene, then add it together with the second part of the scene rendered with a different feature set?
Also, if anyone knows if and when the foundation plans to implement opencl volume rendering, let me know.