After following Cgboorman’s youtube tutorials on IK and eye rigging as well as bone colors, I came across several problems in my final rig. First, the segmented spine bones are twisted and while posing these bones on the Z-axis the mesh deforms in a bizare way. The same problem is apparent in the neck bone. Here’s the blend file:
I’ve tried to reconfigure the roll of the bones but that didn’t work but I don’t really want to delete them and have to reparent the new bone to the mesh, along with other adjustments that I have to make if I choose to do this.
Any suggestions would be appreciated. Thanks in advance.