Select ALL bone IPOs - make constant??

I am trying out the Keith Lango method of blocking an animation using constant IPO curves (no smooth animation, just changes on keys). As far as I can tell though, I have to select each bone one at a time and set the IPO type to constant. This means that when the block-in is complete, every bone with keys will have to be selected - one at a time - and the IPO made smooth (Bezier).

Is there a way to make the whole animation constant in one hit then convert it to smooth in one hit later?

Go in action windows select all keys you want to change the handle type and go in header–>key–>extrapolation–> constant.

Beautiful. I didn’t know that option was available in Actions too. Thanks Gabio.

I’ll have more questions soon too :slight_smile: