I am trying out the Keith Lango method of blocking an animation using constant IPO curves (no smooth animation, just changes on keys). As far as I can tell though, I have to select each bone one at a time and set the IPO type to constant. This means that when the block-in is complete, every bone with keys will have to be selected - one at a time - and the IPO made smooth (Bezier).
Is there a way to make the whole animation constant in one hit then convert it to smooth in one hit later?