Select in UV Editor, show on model

Ok, so I have UV-mapped the mesh, but there is one face that I can see in the UV/Image Editor, but I can’t find it in the mesh.
So my question is: is it possible to select faces/vertices in the UV/Image Editor and then mark what face I’ve selected on the mesh.


Well, hit ‘C’ in the image editor and see if that enables you to highlight the face instead of just the uv’s - there is a multicolor edge highlight on the model around the selected face, at least on my end.

Thanks alot, that worked.