i need either a script that selects all objects their centers are inside the selected object, or a script that rasterizes a selected mesh (recreates the mesh with cubes only, should look a bit like lego…)
it would be great if you can help me
the problem is solved, someone at blendpolis.de send me the link to a script that rasterizes the model: http://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/Add/Cells_v1.2
In 2.49b, the following code selects ALL objects which center (object location point) is inside the selected object:
def Obj_centers_inside(): sce = Scene.GetCurrent() ob = Object.GetSelected() if (ob.type<>"Mesh"): return me = ob.getData(mesh=1) V = len(me.verts) E = len(me.edges) F = len(me.faces) Euler_constant = V-E+F if (Euler_constant<>2): return mat = ob.mat mat_inv = Mathutils.Matrix(mat).invert() sce.objects.selected =  for ob in sce.objects: if (ob.type=="Mesh"): C = Mathutils.Vector(ob.loc) if me.pointInside(C*mat_inv): ob.sel = 1 return
For an object to contain centers of other (mesh) objects is used ONLY (by intention) a mesh object that is a mathematically closed body with NO duplicated faces, orphan edges or such.
This question should have been asked in Python section of this forum, I think…