2 objects in the view, with frame mode, click and select one, it will ture into pink color, so you know it’s selected.
2 objects in the view, with shade mode on, (“z” button hit), click and select one of them, can’t tell if it’s selected or not.
That is a really good point, xiang.
Post it in the blender.org “interface” forum. Hopefully someone will then figure out a good way to indicate when a shaded object is selected.
Thanks for pointing that out!
when it’s selected, the control point (the purple/yellow dot) is purple.
However, it isn’t always obvious which control point goes to which object.
However, it isn’t always obvious which control point goes to which object.[/quote]
maybe when using wire overlay, the wire could turn purple or something akin.
Just press Z quickly to see if it’s selected, and then press Z again. Works for me.
or just a quick Gkey with a little mouse, follow by a quick Esc
Fine if you have one or two objects, but is you have 10+ and all can be selected in that same region it is a pain enough selecting the right one in mesh mode, if you have to TAB, or move the object then cancel every time it becomes a pain.
Still, hitting the z key on and off every time you select something isn’t that much of a chore and I’d rather have stability fixes than minor user interface changes. (That said I love tuhopuu’s changes)
simple solution: turn on the bounding shape on the objects!
you can choose box, sphere,cylinder etc. shapes!
I keep 2 3D windows, one wire, one shaded…