like i used radiocity a lot, but never in this certain way:
lets say i have two cubes, cubeA and cubeB, and like a nice dome with fliped normals as a container for the photons
radio button pressed, mas irr = 500;
both cubes have a material which have an emit value which is >0,
however, i want cubeA to be involved in the radio (meaning its emit affects the surrounding area), and cubeB to be not involved, meaning it’s emit value has no effect
should i use render layers? or can i somehow to it diferently, so that although i have two materials with emit value, only one cube contributes tot he radiocity render, and the other behaves like a normal render
radiostity is always enabled, it’s just that on one renderlayer you have the emitting cube and anything you want it to shine on, and on the other renderlayer is everything else.
OR, you replicate the scene entirely, disabling radiosity in one, and then point one renderlayer to one scene, and the other to the other, and mix.
if radio is always one, then both cubes will act as emmiters
i want only one of them to act as an emmiter,
(becqause the material looks really good with a nice emit value, but when radio is one, that material looks horrible, so this material …
let me try something…
and another radio material has also an emit val, and this one is supposed to be used