Sorry to bother you with this question, but I could not find the answer in the knowledge base nor in the documentation .
When I select one vertice in, let say the front view, it turns yellow, but only in the front view. In the other views (left, top and cam), it remains pink which bothers me as I can’t see the selected vertice.
To make it turn yellow in let say the top view, I have to move my mouse over the top view and refresh it using the Z key twice.
Hey! I’ve got that problem too. I thought I was just doing something wrong since I’m a newbie. This problem didn’t start for me until I downloaded the last release (not the raytrace, but the official 2.31 update version). I was assuming it was my video card or something since I can’t seem to get my Radeon 9600pro to work with Redhat 9 yet. No 3d support, just 2d.
This is strange : this morning, I open Blender and start working with it, and the strange behavior is no more. Selected vertices in one view are instantly shown selected in the three other views.
That seems weird to me and looks like a bug. Anyone other than pnoland and me having this ?
It’s not a bug. it’s due to the fact that vertices don’t have z-sorting at all and your object is probably a cube, and your other views are in ortho mode, and your non-selected vertices occlude your selected ones.
My blender behaves in the same way. I have to grab or do something else in the other window(s) to make selected vertices yellow. (2.31a) It’s really annoying for I just started to create a point by point face.
The form for submitting bug reports is here. To make tracking follow-ups to you bug report easier, you may want to create an account at projects.blender.org first (this is difference than the blender.org forum accounts). You can go here to create a new account.
No no no, the only place where it doesn’t update by default is in the case of materials. And it’s quite logical, especially since it could easily slow everything down when working in shaded mode with big models.