Is there any desire out there for the ability to select objects by material color settings?
For example:
Color Black - Where RGB values are sufficiently equal and sufficiently near zero to be considered black.
Color White- Where RGB values are sufficiently equal and sufficiently nera one to be considered white.
Color Grey - Where RGB values are sufficiently equal (and not “black” or “white”)
Color Red - Where R is the highest value
Color Green - Where G is the highest value
Color Blue - Whre B is the highest value
I’ve worked out how to do it but with objects that have many materials assigned to them it may not be a very useful thing to have. Object with one material would be a different story.
However I was just thinking about this sort of thing and this one struck me and I wanted to get input from any one here that cared to chime in.
for editing color / changing range of colors to another color
be able for instance to specify that for a let say some yellowish color
meaning that it’s some sort of yellow but with many values around yellow
you can select a range of yellowish RBG and say find all theses and convert this to another value of RGB
this is something we don’t relly have in blender and might be usefull on occasion
for editable UV mapping or UV image or even whit color ramp ect…