Thanks, so i changed some stuff in the keymap config and now itâs working! (i just set all âselectâ mappings to left mouse click)
Just a couple more questions: in the outliner, when i click on an item, then click on another one, the previous one stays sort of lightly selected (light blue instead of unselected grey), what is the meaning / functionality of this?
And in the keymap, you have four âselectâ check boxes. Is this just because Blender wants to give you a total of four different key command mappings to achieve the same thing? (if so, why?)
Like most other actions in Blender, Outlinerâs âSelectâ is an operator that takes various options, so different key combos can all map to the same operator and just set the options. So single selection and range selection can all map to the same operator.
In the default âBlenderâ keymap, left click is bound to âSelectâ with âExtendâ explicitly unchecked and âDeselect on Nothingâ explicitly checked, meaning that it will only select one item and deselect everything else (no âExtendâ), and deselect when clicked on empty space.
When the checkbox is gray (not set explicitly), the operator may use whatever option was used last through a different invocation (and so behave inconsistently). So if you want specific behavior for specific mapping, you need to explicitly set the options in that mapping.
If you have issues with this, the easiest thing is to go to File > Defaults > Load Factory Settings.
This will erase your custom keymap and go back to the default, in which case all these sorts of things should work properly. If you want to keep using a custom keymap, you will have to add new features and capabilities yourself.
The easiest way to do this, is if you open up the keymaps as a text file so you can copy/paste between them, or you can do it via the keymap editor in Preferences.
Thanks, i turned of âextendâ and now i donât have that annoying âstays lightly selected after selecting something elseâ behaviour.
Because iâm a beginner with Blender (and also new to VFX in general) i really canât process Stanâs explanation, could someone give me a very simple, âtoyâ example of why youâd need the âstays lightly selected after selecting something elseâ (extend) behaviour?
How useful is selecting more than one object at a time? Very. Transforming multiple objects. Linking objects together. Changing properties en-masse. Moving objects between collections. Parenting or snapping a bunch of objects to one. Baking (from n selected to one active object). Deleting.
Working in a busy scene itâs easier to select objects via Outliner than hunting for objects in 3D viewport. Extend is whatâs by default mapped to ctrl+click, and âExtend Rangeâ - to shift+click (refer to @FreeAccessâs screenshot above). The idea was to have the outliner selection behave similar to a file browser, where typically ctrl adds to selection one item at a time, and shift adds a range.
Note that, at least at the moment, Extend Range does not change the active object, while Extend does. The developer who made the 2.81 Outliner had some reasons to do it that way, although itâs not very intuitive. This may or may not change in the future.
I feel like i must be the stupidest person alive, but i simply canât get the Outliner to act in the most basic way that i would expect any other file browser to do.
What i want it this:
click selects
ctrl + click makes a new selection (while keeping the old selection)
click on an unselected item (without ctrl) will select that new one and deselect the rest.
ctrl + click on an already selected item will unselect only that item.
Could someone pleeeeeese tell me what settings i need to make to achieve this most basic of functionality?
in the keymap, the Outliner has two different tabs for âselectâ, i really donât understand why it needs two and what settings i need to make to achieve the above described functionality!
I also donât understand why thereâs no âdeselectâ option anywhere, only a âdeselect on nothingâ. Is it not possible to deselect an item after youâve selected it?
And also the number of âselectâ tabs in the keymap changes. A few minutes there was only one, now all of a sudden there are three tabs, it makes no sense to me!
Please help, this is driving me crazy, i almost feel like giving up on Blender if such a basic thing is so hard!
Maybe someone could send me a keymap config file with it set up correctly so i can study the correct settings? - iâve got 10 euros via paypal here for the person who can help me set this up so it repeatedly will give me the above described behaviour!
This is how the default keymap is set up. It behaves exactly like that. @FreeAccess has already shown you the screenshot. Iâm really not sure why would you be having issues with it, unless you somehow ruined it manually, in which case @Williamâs advice from above should help.
Thanks, i re-installed Blender and itâs almost working properly, but still requires two shift clicks to deselect an item.
I think they should add a âselectâ option to the Keymap which is called âuse standard behaviourâ and hide the rest of the options in an advanced tab, because i really think 99.82% of people will just want it to work like any standard browser, and would never need to tweak it!
CAUTION: Reinstalling BLENDER does not mean that you are returning to a âblankâ version âŚ
Except in the case where you have installed a âportableâ version of BLENDER, the configuration files remain the same as long as you are on the same major version of Blender.
To avoid any conflict with the old configuration files, I âadviseâ you to make a âportableâ installation of Blender . . . as I said in one of my previous post: âPortableâ version